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Computing

Computing at Lawrence

Curriculum Intent

In Computing, we want our children to be open minded, independent, respectful, resilient, active, creative and forward thinking.

 

Curriculum Implementation

Our children are becoming digital explorers at Lawrence:

 

Computing Implementation EYFS

 

EYFS

Technology

EYFS children at Lawrence:

 

recognise that a range of technology is used in places such as homes and schools

 

 select and use technology for particular purposes

 

 

 

Computing Implementation Year 1 to Year 6

 

 

Autumn Term

Spring Term

Summer Term

Year 1

We are Treasure Hunters using programmable toys, map and route skills

We are Storytellers

We are Painters

 

We are TV Chefs

We are collectors

 

Year 2

We are Astronauts: programming on screen. We are Game Testers: exploring how computer games work

We are Photographers

We are Researchers

 

We are Detectives

We are Zoologists

 

 

Year 3

We are Programmers

We are bug fixers

We are Presenters

 

We are Vloggers

We are Opinion Pollsters

 

 

Year 4

We are Programming Problem Solvers

E-Safety

We are Software Developers

We are HTML editors

 

We are Co-authors

We are Meteorologists

 

Year 5

We are Game Developers

 

We are Cryptographers

 

We are Bloggers

Year 6

We are App Planners

'We are Market Researchers'

We are App Developers

       
       
       
       

Curriculum Impact

 

We offer the best possible support for all of our pupils, including our EAL children. Skills in Computing develop each year. 

 

Our staff use baseline assessments to regularly assess what the children know as the topic progresses and inform their future planning.

 

Assessment information is integral to our monitoring cycle.  Our monitoring cycle is developed at the beginning of each academic year.  Monitoring in Computing includes: lesson observations, work scrutinies and pupil voice.

 

 
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